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I hope the new update will be at least on New year.
So much potential...
So much to be proud of...
but when...

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looking forward for next update, the game has alot of potential

So when is the new version or do I have to go on subscribestar?

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Hi, sorry for the wait, it's just taking longer than expected with everything on my plate right now. Just so you know, you never have to go to SubscribeStar to get the newest version. You do get access to interim/mid-update builds there from time to time, but every "full update" will always be posted here.

My current plan is for a mid-September release and then bi-weekly updates after that, but it's contingent on some other work on my schedule. 

Thank you!

Oh okay! thank you!

Yay game with a ferret oc!

Can you make an Android version available please?

(+2)

I can do that~ I'll make one available with the next release.

Thanks!

where'd you go :(

hope youre all good

Interesting timing, I'm alright, and returning with a post this week~ TLDR is the first half of this year has been rough IRL and I had to put a lot of my projects on a soft hiatus. I've still been lurking though and have a big thank you to put in the post, as well as the new plan going forward.

Thank you for keeping posted, and sorry for the absence~

Great job! It would have been better if the enemy had made a capture

(+1)

Thank you! Grabs are a planned feature down the road~

Though rough around the edges, I like the concept of the game. Looking forward to that update!

Thank you! It has taken longer than I expected but it looks like it'll be done by the end of the month.

I LOVE the hand drawn animation! do you have a patreon?

Thank you! Especially happy to hear that since these are all placeholder right now, actually finishing up the animation for the next update at the moment so there'll be even more to look at.

At the moment I only have a SubscribeStar, but I am weighing my options as far as Paypal friendly services like that go, so do keep an eye out if that's something you'd be interested in~

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the walking doesn't stop quickly enough, the sex scene doesn't  care in what position it was ended and it would be great if spells could be casted up and down (controlled by WASD). The spells also halt all movement for a bit too long, making moving feel less fluid overall. also the cum effect is just a white square that doesnt cover the entire window.

The concept does feel otherwise solid though. I would also have liked to try out moving around a larger "level" with some obstacles and preset enemies.

(+1)

Thank you, and sorry for the late reply, couldn't access the site yesterday for some reason.

 I agree, I'm still not fully happy with the movement yet, it'll be tuned more for the next build.  I'll be tuning the changes to motion/momentum during casting as well; there will be different casting "styles" that augment this, but I do think it could be more fluid on the whole.The white square will also be fixed, that's me being stupid, I meant to fix that last build and it slipped my mind, thanks for the reminder! What you mentioned at the end is pretty much exactly what the next build will be so do keep checking in!


Up and down directional casting is a really interesting idea; there will be more spells that fulfill those purposes and more, but having the option would definitely be interesting. I'll see what I can do with that.

Thanks again for checking it out!

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You might want to provide more screenshots. This is what's meant to interest people in trying the demo/game.

(+1)

That's exactly what I came to comment about. I'm not downloading something that could very well look like Baldie's Basics. I've got no clue what to expect with just 'cover art'. 

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Noted! I'll have some up tonight. Thanks, both of you!

Thank you for listening to the feedback!

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Your screenshots don't really show me what the game is like gameplay or erotic wise.

In this early state it's a bit difficult getting good shots, but I've added one to hopefully demonstrate the main gameplay better. I mentioned it in my most recent devlog, but I'm a bit unsure of how directly NSFW your content can be on your page; I couldn't really find any guidelines for this, so I'm a bit nervous as far as what I'm allowed to post. I tried to produce censored versions of the scene but it just seemed kinda crap and pointless to do so. In the next build there will be an intro image for the scene that I'l feel a bit safer uploading.

If you do know what is acceptable however, please let me know! I visited some other game pages and didn't really come out with a clear concept of what was okay.

Feels a little floaty. The movement, that is.

Artwork is good! Core mechanics seem solid enough. Looking forward to more. :)

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Thank you! Do try the new build, I think you'll find that the control is a lot less floaty~

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Unless the new build came up in the past two hours, I was already on it

(+1)

It actually did hahah, I posted it just before replying to you, about 40 minutes to an hour ago.

Oh cool!

I'll check it out after work. :)

You caught my eye. Now it will be observing your progress. Best of luck on completing this.

Happy to hear it~ I'll be updating each week so do keep an eye out.

looking forward to seeing where this goes. Best of luck :)

Thank you~ Expect updates on the regular.

So much potential in just a demo looking forward to new updates!

Thank you~ There will be a post regarding the next build this week

The art style is excellent! Some very mild jank but for a demo with just the very core display of mechanics, I foresee it being quite fun as time goes on!

(+1)

Thank you! I already have a list of planned fixes and improvements for the next build, there'll be a post on it this week~